From 0a00c87337964511ec5bd938d834a4f48c30c6b0 Mon Sep 17 00:00:00 2001 From: corentin Date: Sun, 28 Jan 2024 12:11:49 +0100 Subject: [PATCH] change backslash for slash --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ddd08da..e90e662 100644 --- a/README.md +++ b/README.md @@ -13,9 +13,9 @@ If you want to know more about our reflexions check this : [all brainstorms](doc ## 2. Building -- **Upgradeable Buildings**: Structures such as the Castle, Barracks, Outpost, Mines, Sawmills, Breeding Farms, and Towers can be upgraded to enhance their capabilities. If you want to see each upgrade of each buildings, check the [second brainstrom](docs\brainstorms\brainstorm2.md#building) +- **Upgradeable Buildings**: Structures such as the Castle, Barracks, Outpost, Mines, Sawmills, Breeding Farms, and Towers can be upgraded to enhance their capabilities. If you want to see each upgrade of each buildings, check the [second brainstrom](docs/brainstorms/brainstorm2.md#building) - **Destruction and Construction**: Players can gain resources and build their own structures within their territory with a limited number of workers. -- **Usage of Buildings**: Each building serves a specific purpose, from troop recruitment to resource generation. Players must manage their buildings efficiently to strengthen their kingdom. If you want to see each usage of each buildings, check the [second brainstrom](docs\brainstorms\brainstorm2.md#building) +- **Usage of Buildings**: Each building serves a specific purpose, from troop recruitment to resource generation. Players must manage their buildings efficiently to strengthen their kingdom. If you want to see each usage of each buildings, check the [second brainstrom](docs/brainstorms/brainstorm2.md#building) ## 3. Villager Management