creation de la fonction

This commit is contained in:
CoCo_Sol 2023-05-23 10:33:03 +02:00
parent dfe44620a6
commit e8f9c49178
4 changed files with 96 additions and 2 deletions

37
Cargo.lock generated
View file

@ -1024,6 +1024,7 @@ name = "border-wars"
version = "0.1.0"
dependencies = [
"bevy",
"rand",
"slotmap",
]
@ -2428,6 +2429,12 @@ dependencies = [
"unicode-xid",
]
[[package]]
name = "ppv-lite86"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
[[package]]
name = "proc-macro-crate"
version = "1.3.1"
@ -2468,6 +2475,36 @@ version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "17fd96390ed3feda12e1dfe2645ed587e0bea749e319333f104a33ff62f77a0b"
[[package]]
name = "rand"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
]
[[package]]
name = "rand_core"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
]
[[package]]
name = "range-alloc"
version = "0.1.3"

View file

@ -5,4 +5,5 @@ edition = "2021"
[dependencies]
bevy = "0.10.1"
rand = "0.8.5"
slotmap = "1.0.6"

View file

@ -8,10 +8,11 @@
#![deny(clippy::all)]
#![deny(warnings)]
use bevy::prelude::Component;
pub mod map;
/// Position d'un object sur la carte du jeu.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Component)]
pub struct Position {
/// La position en x.
pub x: u8,
@ -22,5 +23,6 @@ pub struct Position {
slotmap::new_key_type! {
/// Peut être utiliser pour identifier n'importe quel objet appartenant a un joueur (le joueur compris).
#[derive(Component)]
pub struct PlayerId;
}

View file

@ -1,6 +1,10 @@
//! Contiens tous ce qui est relatif à la carte du jeu.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
use bevy::prelude::{Commands, Component};
use crate::{PlayerId, Position};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Component)]
/// Une case sur la carte du jeu.
pub enum Tile {
/// Un chateau.
@ -70,3 +74,53 @@ pub enum Tile {
/// Permet de bloquer le passage des troupes.
Wall,
}
/// Permet de crée des entité representant les cases d'une map, sur une longueur et langueur donné
pub fn init_map(
longueur: u8,
largeur: u8,
mut commands: Commands,
id_joueur1: PlayerId,
id_joueur2: PlayerId,
) {
for y in 0..longueur {
for x in 0..largeur {
let mut curent_type = Tile::Grass;
let mut curent_id = None;
if x == 1 && y == 4 {
curent_type = Tile::Castle;
curent_id = Some(id_joueur1);
} else if x == longueur && y == 4 {
curent_type = Tile::Castle;
curent_id = Some(id_joueur2);
} else {
match (x, y) {
(0, 5) | (1, 5) | (2, 4) | (1, 3) | (0, 3) => {
curent_type = Tile::Grass;
curent_id = Some(id_joueur1)
}
(9, 5) | (8, 5) | (8, 4) | (9, 3) | (8, 3) => {
curent_type = Tile::Grass;
curent_id = Some(id_joueur2)
}
_ => {
if rand::random() {
if rand::random() {
curent_type = Tile::Forest
} else {
curent_type = Tile::Hill
}
}
}
}
}
if let Some(id) = curent_id {
commands.spawn((curent_type, id, Position { x, y }));
} else {
commands.spawn((curent_type, Position { x, y }));
}
}
}
}