Merge branch 'render-tile' into 'main'

Resolve "Affichage de la carte"

Closes #19

See merge request CoCo_Sol/border-wars!7
This commit is contained in:
CoCo_Sol 2023-05-31 16:54:53 +02:00
commit e4f7eaa25e
3 changed files with 51 additions and 4 deletions

View file

@ -8,7 +8,7 @@
#![deny(clippy::all)]
#![deny(warnings)]
use bevy::prelude::Component;
use bevy::prelude::*;
pub mod map;
pub mod render;
@ -23,6 +23,15 @@ pub struct Position {
pub y: u8,
}
impl Position {
/// Peret de recuper la position, sous form d'un transform, d'un objet sur la carte du jeu.
pub fn to_world(&self) -> Transform {
let offset_x = self.y % 2;
let new_x = (offset_x as f32).mul_add(0.5, self.x as f32);
Transform::from_xyz(new_x, self.y as f32 * 0.42, self.y as f32 * -1.)
}
}
slotmap::new_key_type! {
/// Peut être utiliser pour identifier n'importe quel objet appartenant a
/// un joueur (le joueur compris).

View file

@ -85,7 +85,7 @@ pub enum Tile {
pub fn init_map(width: u8, height: u8, mut commands: Commands) {
for x in 0..width {
for y in 0..height {
if !(x % 2 == 0 && y == width - 1) {
if !(y % 2 == 1 && x == width - 1) {
commands.spawn((get_random_tile(), Position { x, y }));
}
}

View file

@ -1,5 +1,6 @@
//! Permet de Rendre le jeu sur l'ecran.
use crate::{map::Tile, Position};
use bevy::prelude::*;
/// Plugin permettant de rendre sur l'ecran le jeu.
@ -7,11 +8,48 @@ pub struct RenderPlugin;
impl Plugin for RenderPlugin {
fn build(&self, app: &mut App) {
app.add_startup_system(setup_camera);
app.add_startup_system(setup_camera)
.add_system(render_tiles);
}
}
/// Initialisation de la camera.
fn setup_camera(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
commands.spawn(Camera2dBundle {
transform: Transform::from_xyz(5., 0.5, 100.),
..default()
});
}
/// Permet de rendre le tile et de les actualiser.
fn render_tiles(
tiles: Query<(Entity, &Tile, &Position), Changed<Tile>>,
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
for (tile_entity, tile_type, tile_pos) in tiles.iter() {
commands.entity(tile_entity).insert(SpriteBundle {
texture: asset_server.load(get_tile_path(tile_type)),
transform: tile_pos.to_world().with_scale(Vec3::splat(1.0 / 185.0)),
..default()
});
}
}
/// Recuper le chemin d'acces d'une case.
const fn get_tile_path(tile: &Tile) -> &str {
match *tile {
Tile::Castle => "tiles/castle.png",
Tile::Wall => "tiles/wall.png",
Tile::Farm => "tiles/farm.png",
Tile::Grass => "tiles/grass.png",
Tile::Forest => "tiles/forest.png",
Tile::Hill => "tiles/hill.png",
Tile::Lumberjack => "tiles/lumberjack.png",
Tile::Mine => "tiles/mine.png",
Tile::Outpost => "tiles/outpost.png",
Tile::Barrack => "tiles/barrack.png",
Tile::Upgrader => "tiles/upgrader.png",
Tile::Tower => "tiles/tower.png",
}
}