rendu de la map + fonction pour calculer position

This commit is contained in:
CoCo_Sol 2023-05-27 16:52:54 +02:00
parent 97874f768e
commit cb30de307e
2 changed files with 56 additions and 3 deletions

View file

@ -8,7 +8,8 @@
#![deny(clippy::all)]
#![deny(warnings)]
use bevy::prelude::Component;
use crate::map::Tile;
use bevy::prelude::{Component, Transform};
pub mod map;
pub mod render;
@ -23,8 +24,39 @@ pub struct Position {
pub y: u8,
}
impl Position {
/// Peret de recuper la position, sous form d'un transform, d'un objet sur la carte du jeu.
pub fn to_map_position(&self) -> Transform {
let offset_x = self.y % 2;
let new_x = (offset_x as f32).mul_add(0.5, self.x as f32);
Transform::from_xyz(new_x, self.y as f32 * 0.42, self.y as f32 * -1.)
}
}
slotmap::new_key_type! {
/// Peut être utiliser pour identifier n'importe quel objet appartenant a un joueur (le joueur compris).
#[derive(Component)]
pub struct PlayerId;
}
impl Tile {
/// Recuper le chemin d'acces d'une case.
pub const fn get_path(&self) -> &str {
match *self {
Self::Castle => "tiles/castle.png",
Self::Wall => "tiles/wall.png",
Self::Farm => "tiles/farm.png",
Self::Grass => "tiles/grass.png",
Self::Forest => "tiles/forest.png",
Self::Hill => "tiles/hill.png",
Self::Lumberjack => "tiles/lumberjack.png",
Self::Mine => "tiles/mine.png",
Self::Outpost => "tiles/outpost.png",
Self::Barrack => "tiles/barrack.png",
Self::Upgrader => "tiles/upgrader.png",
Self::Tower => "tiles/tower.png",
}
}
}

View file

@ -1,5 +1,6 @@
//! Permet de Rendre le jeu sur l'ecran.
use crate::{map::Tile, Position};
use bevy::prelude::*;
/// Plugin permettant de rendre sur l'ecran le jeu.
@ -7,11 +8,31 @@ pub struct RenderPlugin;
impl Plugin for RenderPlugin {
fn build(&self, app: &mut App) {
app.add_startup_system(setup_camera);
app.add_startup_system(setup_camera).add_system(render_tile);
}
}
/// Initialisation de la camera.
fn setup_camera(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
commands.spawn(Camera2dBundle {
transform: Transform::from_xyz(5., 0.5, 100.),
..default()
});
}
/// Permet de rendre le tile et de les actualiser.
fn render_tile(
all_tiles: Query<(Entity, &Tile, &Position), Changed<Tile>>,
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
for (tile_entity, tile_type, tile_pos) in all_tiles.iter() {
commands.entity(tile_entity).insert(SpriteBundle {
texture: asset_server.load(tile_type.get_path()),
transform: tile_pos
.to_map_position()
.with_scale(Vec3::splat(1.0 / 185.0)),
..default()
});
}
}