fix saut de ligne
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@ -27,9 +27,7 @@ impl Position {
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/// Peret de recuper la position, sous form d'un transform, d'un objet sur la carte du jeu.
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/// Peret de recuper la position, sous form d'un transform, d'un objet sur la carte du jeu.
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pub fn to_map_position(&self) -> Transform {
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pub fn to_map_position(&self) -> Transform {
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let offset_x = self.y % 2;
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let offset_x = self.y % 2;
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let new_x = (offset_x as f32).mul_add(0.5, self.x as f32);
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let new_x = (offset_x as f32).mul_add(0.5, self.x as f32);
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Transform::from_xyz(new_x, self.y as f32 * 0.42, self.y as f32 * -1.)
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Transform::from_xyz(new_x, self.y as f32 * 0.42, self.y as f32 * -1.)
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}
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}
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}
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}
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