Merge branch 'init-map' into 'main'

Init map

Closes #16

See merge request CoCo_Sol/border-wars!6
This commit is contained in:
CoCo_Sol 2023-05-26 19:29:14 +02:00
commit ab0782e712
4 changed files with 68 additions and 2 deletions

37
Cargo.lock generated
View file

@ -1024,6 +1024,7 @@ name = "border-wars"
version = "0.1.0"
dependencies = [
"bevy",
"rand",
"slotmap",
]
@ -2428,6 +2429,12 @@ dependencies = [
"unicode-xid",
]
[[package]]
name = "ppv-lite86"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
[[package]]
name = "proc-macro-crate"
version = "1.3.1"
@ -2468,6 +2475,36 @@ version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "17fd96390ed3feda12e1dfe2645ed587e0bea749e319333f104a33ff62f77a0b"
[[package]]
name = "rand"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
]
[[package]]
name = "rand_core"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
]
[[package]]
name = "range-alloc"
version = "0.1.3"

View file

@ -5,4 +5,5 @@ edition = "2021"
[dependencies]
bevy = "0.10.1"
rand = "0.8.5"
slotmap = "1.0.6"

View file

@ -8,10 +8,12 @@
#![deny(clippy::all)]
#![deny(warnings)]
use bevy::prelude::Component;
pub mod map;
/// Position d'un object sur la carte du jeu.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Component)]
pub struct Position {
/// La position en x.
pub x: u8,
@ -22,5 +24,6 @@ pub struct Position {
slotmap::new_key_type! {
/// Peut être utiliser pour identifier n'importe quel objet appartenant a un joueur (le joueur compris).
#[derive(Component)]
pub struct PlayerId;
}

View file

@ -1,6 +1,10 @@
//! Contiens tous ce qui est relatif à la carte du jeu.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
use crate::Position;
use bevy::prelude::{Commands, Component};
use rand::Rng;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Component)]
/// Une case sur la carte du jeu.
pub enum Tile {
/// Un chateau.
@ -70,3 +74,24 @@ pub enum Tile {
/// Permet de bloquer le passage des troupes.
Wall,
}
/// Initialisation d'une map aleatoire.
pub fn init_map(width: u8, height: u8, mut commands: Commands) {
for x in 0..width {
for y in 0..height {
if !(x % 2 == 0 && y == width - 1) {
commands.spawn((get_random_tile(), Position { x, y }));
}
}
}
}
/// Cette fonction return un ellement aleatoire entre de la Grass Hill et Forest
fn get_random_tile() -> Tile {
let mut rng = rand::thread_rng();
match rng.gen_range(1..=4) {
1 => Tile::Forest,
2 => Tile::Hill,
_ => Tile::Grass,
}
}