Merge branch 'init-map' into 'main'
Init map Closes #16 See merge request CoCo_Sol/border-wars!6
This commit is contained in:
commit
ab0782e712
37
Cargo.lock
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37
Cargo.lock
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@ -1024,6 +1024,7 @@ name = "border-wars"
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version = "0.1.0"
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dependencies = [
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"bevy",
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"rand",
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"slotmap",
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]
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@ -2428,6 +2429,12 @@ dependencies = [
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"unicode-xid",
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]
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[[package]]
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name = "ppv-lite86"
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version = "0.2.17"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
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[[package]]
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name = "proc-macro-crate"
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version = "1.3.1"
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@ -2468,6 +2475,36 @@ version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "17fd96390ed3feda12e1dfe2645ed587e0bea749e319333f104a33ff62f77a0b"
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[[package]]
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name = "rand"
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version = "0.8.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
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dependencies = [
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"libc",
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"rand_chacha",
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"rand_core",
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]
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[[package]]
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name = "rand_chacha"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
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dependencies = [
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"ppv-lite86",
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"rand_core",
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]
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[[package]]
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name = "rand_core"
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version = "0.6.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
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dependencies = [
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"getrandom",
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]
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[[package]]
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name = "range-alloc"
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version = "0.1.3"
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@ -5,4 +5,5 @@ edition = "2021"
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[dependencies]
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bevy = "0.10.1"
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rand = "0.8.5"
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slotmap = "1.0.6"
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@ -8,10 +8,12 @@
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#![deny(clippy::all)]
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#![deny(warnings)]
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use bevy::prelude::Component;
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pub mod map;
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/// Position d'un object sur la carte du jeu.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Component)]
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pub struct Position {
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/// La position en x.
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pub x: u8,
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@ -22,5 +24,6 @@ pub struct Position {
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slotmap::new_key_type! {
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/// Peut être utiliser pour identifier n'importe quel objet appartenant a un joueur (le joueur compris).
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#[derive(Component)]
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pub struct PlayerId;
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}
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27
src/map.rs
27
src/map.rs
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@ -1,6 +1,10 @@
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//! Contiens tous ce qui est relatif à la carte du jeu.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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use crate::Position;
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use bevy::prelude::{Commands, Component};
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use rand::Rng;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Component)]
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/// Une case sur la carte du jeu.
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pub enum Tile {
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/// Un chateau.
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@ -70,3 +74,24 @@ pub enum Tile {
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/// Permet de bloquer le passage des troupes.
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Wall,
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}
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/// Initialisation d'une map aleatoire.
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pub fn init_map(width: u8, height: u8, mut commands: Commands) {
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for x in 0..width {
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for y in 0..height {
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if !(x % 2 == 0 && y == width - 1) {
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commands.spawn((get_random_tile(), Position { x, y }));
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}
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}
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}
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}
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/// Cette fonction return un ellement aleatoire entre de la Grass Hill et Forest
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fn get_random_tile() -> Tile {
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let mut rng = rand::thread_rng();
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match rng.gen_range(1..=4) {
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1 => Tile::Forest,
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2 => Tile::Hill,
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_ => Tile::Grass,
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}
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}
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