Merge branch 'camera' into 'main'
Création de la caméra See merge request CoCo_Sol/border-wars!8
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commit
97874f768e
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use bevy::prelude::Component;
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use bevy::prelude::Component;
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pub mod map;
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pub mod map;
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pub mod render;
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/// Position d'un object sur la carte du jeu.
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/// Position d'un object sur la carte du jeu.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Component)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Component)]
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#![deny(warnings)]
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#![deny(warnings)]
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use bevy::{prelude::App, DefaultPlugins};
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use bevy::{prelude::App, DefaultPlugins};
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use border_wars::render::RenderPlugin;
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fn main() {
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fn main() {
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App::new().add_plugins(DefaultPlugins).run()
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugin(RenderPlugin)
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.run()
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}
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}
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17
src/render.rs
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17
src/render.rs
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@ -0,0 +1,17 @@
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//! Permet de Rendre le jeu sur l'ecran.
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use bevy::prelude::*;
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/// Plugin permettant de rendre sur l'ecran le jeu.
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pub struct RenderPlugin;
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impl Plugin for RenderPlugin {
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fn build(&self, app: &mut App) {
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app.add_startup_system(setup_camera);
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}
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}
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/// Initialisation de la camera.
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fn setup_camera(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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}
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